This tutorial demonstrates how to use the Trace Tool to generate an embroidery design from a raster image.
The following sections guide you through the conversion of raster images into vector-based embroidery objects. This process includes importing the source image, selecting appropriate tracing styles, refining vector objects, and configuring overlay settings to ensure high-quality stitching results.
To produce a high-quality design, the source image must be clean and have sufficient resolution. Studio supports various standard image file formats. The most critical factor for success is ensuring that the edges of color regions are smooth. Jagged edges, often caused by over-enlarging a low-resolution raster, will negatively impact auto-tracing accuracy.
Select Image > Import from the main menu to bring your source picture into Studio. Avoid scaling the image to fit the hoop within the Work Area; enlarging a raster image increases pixelation, which hinders the Trace Tool's performance. Instead, it is recommended to resize the finished vector objects, as vector scaling does not degrade quality.
Begin the digitizing process by focusing on the large background areas first. Locate the Trace Tool (the magic wand icon) in the toolbar on the side of the screen. Perform a long-press with the primary mouse button on this icon to reveal the style panel.
From the Trace Tool style panel, select the Fill icon.
For this example, we will trace the large yellow area of a smiley face. The main control panel contains the tracing parameters. Since this is a simple shape, set Simplicity to 10 to minimize the number of nodes.
Typically, filled areas bordering other colors require an overlay to compensate for gaps caused by fabric "pull". However, this yellow object is unique because thin black lines for the eyes and mouth will be placed on top. To simplify the stitching process, we will not create holes for every thin line, as this would unnecessarily fragment the yellow fill. Consequently, we will set Overlay=0 for this initial step.
Set the Selection mode to New. Since we are selecting only one continuous color area, either "New" or "Add" would be appropriate. The default color Tolerance is set to 30.
Click within the yellow region of the image. Flashing marquee dots will indicate the current selection.
Click the button on the top toolbar to convert the selected pixels into vector objects. This creates five separate objects: one primary fill and four internal holes (openings).
If the Ignore Openings checkbox were enabled, the software would generate only the solid outer fill. This is useful for creating underlays, but for this design, we want to maintain the openings, so the option remains unchecked.
The newly generated vector objects appear in the Object Inspector list. Objects containing holes also display those components in the Parts Inspector.
In this example, the Parts Inspector (located below the main Object Inspector) lists five objects: the fill and four openings.
Some of these openings are too thin for practical embroidery. Select object number 5 (the opening for the chin line) and delete it. The openings for the eyes and mouth contain both thick and thin sections; we will refine these manually.
Select the mouth opening in the Parts Inspector, right-click to open the context menu, and select "Edit" to enter node-editing mode.
Openings must be selected via the Parts Inspector because they cannot be clicked directly within the Work Area.
Delete the nodes on the narrow segments of the mouth opening to simplify the shape. Select individual nodes and press delete, or select multiple nodes simultaneously.
To select multiple nodes, hold the Shift key while dragging a marquee box around the desired points.
Repeat this refinement for the eye openings until only the thicker regions remain. Once finished, we will apply an overlay to the yellow fill by shrinking the openings slightly using Transform > Offset > Expand Object. Expanding the main object effectively reduces the size of its holes, ensuring the yellow stitches extend slightly beneath the eye and mouth elements.
Next, trace the gray and white regions of the hat. Use the Trace Tool as before, but with two adjustments: set the Overlay to 0.3 mm and change the Selection mode to Add.
Click each of the three gray areas and three white areas on the hat to add them to your selection.
Because the Auto Color feature is active, the software will correctly identify and assign the appropriate color to each vector object based on the source image, even though they are part of a single selection group.
If an incorrect area is selected, use the Undo command (Ctrl+Z) to revert the action.
Click or to convert all selected regions into vector objects simultaneously.
The six resulting objects are simple fills and generally do not require editing. If you wish to adjust stitch angles or patterns, use the Parameters window.
Note: Each object was generated with an overlay margin to prevent gaps between adjacent colors during embroidery.
We will now trace the highlights in the eyes and the red of the mouth. Rather than using standard fills, we will use the Column style for these details. Long-press the Trace Tool icon and select the Column style from the panel.
Select the white eye highlights and the red mouth area using the Add selection mode. Click to create these column-based objects.
The resulting objects are columns that include an overlay for secure anchoring.
Finally, we will trace the black outlines. Select the Add Similar option to allow the software to select all matching color regions across the entire image at once.
Click any black outline area. With the Column style still active from the previous step, click . The software creates fill objects with the Autocolumn feature enabled.
Thin outlines with overlays may require minor node adjustments. For example, you may need to move nodes at sharp corners, such as the mouth, to prevent stitch intersections.
The design is now complete. Note the visual distinction between the plain yellow fill and the column-based details. Following these steps has ensured proper overlays and openings for a professional finish.
Before exporting, verify the sewing order in the Object Inspector to minimize thread changes. If the auto-generated sequence is inefficient, drag and drop objects to group them by color.
Since the objects in this design are separate, trims are automatically inserted between elements. For other designs, such as lettering, you may wish to manually add connections to reduce the number of trims.