This chapter provides a comprehensive guide to the parameters for Mesh objects within Embird Studio NEXT. It details how to control the appearance of loosely stitched mesh fills, suitable for stippling and ornamental designs. The chapter explains various settings including range of mesh fill types such as Stippling and Tiles, common settings like layer control and stitch length, artistic effects, and geometric transformations. Furthermore, it discusses the Single Layer setting and its impact on the stitching process and potential for conversion onto the outline objects.
These parameters apply only to Mesh objects .
A Mesh object is similar to a Fill object, but it is stitched very loosely to allow the fabric to show through stitches. Mesh is suitable for stippling and other low-density ornamental fills.
A Mesh object has one outer edge. Node (A) is the starting node of the edge. (B) is the end of the outer edge with an angle direction line. The angle here refers to the transformation angle. The symbol in the middle indicates the focus point (C) for special effects. Holes in the fill mesh are created separately using the Opening tool.
Some types of mesh allow setting the fill Span.
The Span defines the extent of the fill with respect to the object contours. Possible values are Overflow, Cropped, and Interior.
In the case of Overflow fill, you may want to exclude object contours from the mesh. This can be done in the Common Settings tab.
Depending on the fill type, the Overflow and Interior spans may use an origin point as the start point. If an origin point is not defined, or if it is outside of the object's contour, or if it is inside a hole, the fill may not be generated. In such a case, place the origin point inside the object.
In the case of the Overflow and Interior spans, the fill may not be generated if the gap between mesh paths or the cell size is too large, and the path elements do not fit inside the object. In such a case, decrease the gap value (or cell size) or enlarge the object.
The Span setting is ignored if the fill has a Single Layer switch that is turned on.
Overflow
Cropped
Interior
The Mesh object can be filled with stitches in one of these ways:
Stippling - Necklace
Stippling - Maze
Tiles - Blackwork
Tiles - Tessellation
Plants - Plain Mode
Plants - Curly Mode
Glyphs
Net from elements
Net from shape
Net - fractal
Celtic Knots
Crosses
The settings in this tab apply to all mesh modes.
Include Outer Contours and Include Inner Contours: If switched ON, the object's contours are treated as part of the mesh fill. This means that the contours are stitched just like the fill. When using Crosses or Celtic Knots fill that exceeds the object's boundaries, it is usually desirable not to include contours. These settings are ignored in the case of a single-layer fill; they work with multi-layer fills only.
Layers (for multi-layer fills only): Each path of a multi-layer mesh fill is sewn at least twice: forward and backward, which means two passes of each path. The Layers control allows you to duplicate forward and backward passes to achieve thicker paths. This setting is ignored for single-layer fills.
Min. Stitch: Defines the smallest stitch length of the mesh fill. Stitches are generated so that their length is between the minimum and maximum allowed length.
Max. Stitch: Defines the largest stitch length of the mesh fill. Stitches are generated so that their length is between the minimum and maximum allowed length.
Mesh fill may be combined with additional effects like fish eye, black hole, swirl, ripple, and saw. Most effects use the Focus Point of the object as a starting point. The user can adjust the Focus Point position in the node editing mode.
Effect's Kind control allows you to select the desired effect or switch off the effect by selecting 'None'.
None
Fish Eye
Black Hole
Swirl
Ripple
Saw
Varying Ripple
Random Ripple
Varying Saw
Intensity controls the strength of the fish eye, black hole, and swirl effects.
Distance, Count, and Angle control the ripple and saw effects.
Even simple mesh fills like straight lines (blackwork sample #47) can create interesting textures when an effect is applied to them.
Ripple applied to a simple blackwork sample (horizontal lines)
Controls in this tab allow you to move, skew, rotate, and apply perspective projection to the mesh fill. These operations can be used in combination with Effect. The difference between transformations and effects is that an effect warps the fill's appearance, while transformations preserve it.
Offset allows you to move the fill.
Skew allows you to shear the fill.
Perspective allows you to add a 3D look to the fill.
Angle allows you to rotate the fill.
Mesh fill
Mesh fill rotated 45 degrees
In node editing mode, the mesh transformation angle is also displayed on the objec's contour as a direction line (B).
Skewing, rotation, and perspective projection use the Focus Point of the object as a pivot. The user can adjust the Focus Point position in the node editing mode.
Single Layer is available for some mesh fill types. If this setting is switched on, the inner part of the mesh fill is stitched with a single run of thread. Connections between fill elements are forced to the edges of the object. If connecting along the edges is not possible, a jump (trim) is inserted between the fill elements. Some common settings, like Layers Count and Include Contours, are not applicable to the fill when the Single Layer switch is on. While the inner fill is single-layered, connections on the edges may overlap one another. The edge of the object with connections is supposed to be covered by other objects or physically removed after the stitch-out.
Single-layer mesh fill can be used as is (single stitching), or it can be converted to outlines, and then any outline style can be applied, for example, satin stitch, triple bean stitch, etc. Use the Convert command from the main menu.
Single-layer Blackwork mesh
Converted outlines, satin mode
If the Single Layer setting is switched off, the mesh fill is stitched with an even number of layers (2, 4, or more).
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