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Parameters - Mesh

These parameters apply only to Mesh objects .

Mesh Object - Vector edges and nodes

Mesh object has one outer edge. Point (A) is a starting node of the edge. (B) is end of outer edge with angle direction line. Angle here reffers to transformation angle. Symbol in the middle indicates focus point (C) for special effects. (D) is arrow that indicates direction of the currently selected element of the edge. Holes in fill mesh are created separatelly with use of Opening tool .

Fill Span

Some types of mesh allow to set fill Span .

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior .

In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Depending on the fill type the Overflow and Interior spans may use origin point as start point. If origin point is not defined or if it is outside of object's contour or if it is inside of a hole, the fill may be not generated. In such a case place the origin point inside the object.

In case of the Overflow and Interior span the fill may be not generated if gap between mesh paths or cell size is too large and path elements do not fit inside the object. In such a case decrease the gap value (or cell size) or enlarge the object.

Span setting is ignored if fill has a Single Layer switch and this switch is on.

Mesh - Overflow

Overflow

Mesh - Cropped

Cropped

Mesh - Interior

Interior

The Mesh object can be filled with stitches in one of these ways:

Mesh Options

Mesh - Stippling mode

Stippling - Necklace

Mesh - Maze Stippling mode

Stippling - Maze

Mesh - Tiles mode

Tiles - Blackwork

Mesh - Tessellation Mosaic

Tiles - Tessellation

Mesh - Plants - plain branching mode

Plants - Plain Mode

Mesh - Plants - curly branching mode

Plants - Curly Mode

Mesh - Glyphs mode

Glyphs

Mesh - Elements Net mode

Net from elements

Mesh - Shapes Net mode

Net from shape

Mesh - Fractals Net mode

Net - fractal

Mesh - Celtic Knots mode

Knots

Mesh - Cross Stitch mode

Crosses

Common Settings

Settings in this tab apply to all mesh modes.

Include Outer Contours , Include Inner Contours . If switched ON, the object's contours are treated as part of the mesh fill. This means that contours are stitched just as the fill. When using Cross Stitch or Celtic Knots fill that exceeds the object's boundaries it is usually desirable to not include contours. These settings are ignored in case of a single-layer fill, they work with multi-layer fills only.

Layers (for multi-layer fills only) Each path of multi-layer mesh fill is sewn at least two times: forward and backward, which means two passes of each path. Layers control allows to duplicate forward and backward passes and achieve thicker paths. This setting is ignored for a single-layer fills.

Min. Stitch Defines smallest stitch length of mesh fill. Stitches are generated so that their length is between minimum and maximum allowed length.

Max. Stitch Defines largest stitch length of mesh fill. Stitches are generated so that their length is between minimum and maximum allowed length.

Effect

Mesh fill may be combined with additional effects like fish eye, black hole, swirl, ripple and saw. Most effects use Focus Point of the object as a starting point. User can adjust the Focus Point position in the node editing mode .

Kind control allows to select desired effect or switch off effect by selecting 'None'.

Mesh - Effect

None

Mesh - Effect

Fish Eye

Mesh - Effect

Black Hole

Mesh - Effect

Swirl

Mesh - Effect

Ripple

Mesh - Effect

Saw

Mesh - Effect

Varying Ripple

Mesh - Effect

Random Ripple

Mesh - Effect

Varying Saw

Intensity controls the strength of fish eye, black hole and swirl effects.

Distance , Count and Angle control ripple and saw effects

Even simple mesh fills like straight lines (blackwork sample #47) may create interesting textures when effect is applied to them.

Mesh - Ripple Effect

Ripple applied to simple blackwork sample (horizontal lines)

Transformations

Controls in this tab allow to move, skew, rotate and project the mesh fill within the object. These operations can be used in combination with Effect . The difference between the transformations and effect is that effect warps the fill look while transformations preserve it.

Offset allows to move the fill.

Skew allows to shear the fill.

Perspective allows to add a 3D look to the fill.

Angle

Mesh - Tiles mode

Mesh fill

Mesh - Tiles mode

Mesh fill rotated 45 degrees

Mesh Object - Vector edges and nodes

In node editing mode the mesh transformation angle is displayed also on object's contour as direction line (B).

Skewing, rotation and perspective projection use Focus Point of the object as a pivot. User can adjust the Focus Point position in the node editing mode .

Remarks

Single Layer Setting

Single Layer is available for some mesh fill types. If this setting is switched on, the inner part of mesh fill is stitched with single run of thread. Connections between fill elements are forced to edges of the object. If connecting along edges is not possible, a jump (trim) is inserted between the fill elements. Some common settings like Layers Count and Include Contours are not applicable to fill when Single Layer switch is on. While inner fill is a single-layer, connections on the edges may overlap one another. The edge of the object with connections is supposed to be covered by other objects or physically removed on a stitch out.

Single-layer mesh fill can be used as is (single stitching), or it can be converted to outlines and then any outline style can be applied, for example satin stitch, tripple bean stitch, etc. Use Convert command from the main menu.

Mesh - Tiles mode

Single-layer Blackwork mesh

Mesh - Tiles mode

Converted outlines, satin mode

If Single Layer setting is switched off, the mesh fill is stitched with even number of layers (2,4, or more).

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