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Parameters - Mesh

These parameters apply only to Mesh objects .

Mesh Object - Vector edges and nodes

Mesh object has one outer edge. Point (A) is a starting node of the edge. (B) is end of outer edge with angle direction line. Angle here reffers to transformation angle. Symbol in the middle indicates focus point (C) for special effects. (D) is arrow that indicates direction of the currently selected element of the edge. Holes in fill mesh are created separatelly with use of Opening tool .

Fill Span

Some types of mesh allow to set fill Span .

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior .

In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Depending on the fill type the Overflow and Interior spans may use focus point as start point. If focus point is not defined or if it is outside of object's contour or if it is inside of a hole, the fill may be not generated. In such a case place the focus point inside the object.

In case of the Overflow and Interior span the fill may be not generated if gap between mesh paths or cell size is too large and path elements do not fit inside the object. In such a case decrease the gap value (or cell size) or enlarge the object.

Mesh - Overflow

Overflow

Mesh - Cropped

Cropped

Mesh - Interior

Interior

The Mesh object can be filled with stitches in one of these ways:

Mesh Options

Mesh - Stippling mode

Stippling - Necklace

Mesh - Maze Stippling mode

Stippling - Maze

Mesh - Tiles mode

Tiles

Mesh - Plants (Branching) mode

Plants

Mesh - Glyphs mode

Glyphs

Mesh - Elements Net mode

Net from elements

Mesh - Shapes Net mode

Net from shape

Mesh - Fractals Net mode

Net - fractal

Mesh - Celtic Knots mode

Knots

Mesh - Cross Stitch mode

Crosses

1. Stippling Parameters

Category - select the way of how stippling path is generated: A) Necklace, B) Maze. Necklace mode allows to add glyphs from library or from font along the stippling path. The gap between branches varies above anf below the set value. Maze mode creates a simple meandering path with required gap between meanders.

Mesh - Stippling mode

Stippling - Necklace

Mesh - Maze Stippling mode

Stippling - Maze

Following tabs are available in the Necklace mode:

A) Necklace - Main Settings Tab

Kind - select any of predefined stippling paths or make your own path from library and font glyphs.

Average Gap - average width of the empty space between meanders. The actual gap varies above and below this value.

Glyph Spacing, Step defines how often the glyphs appear along the path.

Direction allows forward, backward, alternate or random orientation of glyphs while putting them along the path.

Random Glyph Order . If there are more glyphs selected, this control allows to randomize their order along the path.

Reverse Glyph Order . If there are more glyphs selected, this control allows to swap their order along the path.

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Mesh - Interior

Interior fill, contours excluded

A) Necklace - Font Tab

Font - select font to chose glyphs from.

Text . This control allows to type in one or multiple glyphs (letters, dingbat or clipart symbols) from chosen font.

Bold - switches font style to thick, if supported by given font.

Italic - switches font style to slanted, if supported by given font.

Angle - allows to rotate glyphs with respect to path direction.

A) Necklace - Glyphs Tab

Glyphs . This control allows to select one or multiple predefined glyphs from library.

B) Maze

In the Maze mode only two controls are available:

Kind - select contour, radial or random meanders layout.

Gap - width of the empty space between meanders.

2. Tiles Parameters

Tiling is made with A) ready-made blackwork samples or B) generated tessellation mosaics .

Category A) - Blackwork

Sample is tiled seamlessly to fill whole mesh object.

Mesh - Tiles mode

Blackwork Tiles

Scale control allows to adjust size of the samples and consequently the density of mesh paths.

Category B) - Tessellation

Mesh - Tessellation Mosaic

Tessellation mosaic

A tessellation is the covering of an area using one or more geometric shapes with no overlaps and no gaps.

Controls affecting the tessellation are:

Kind - select the tessellation pattern. Fill colors of individual geometric shapes indicate whether the shape is large enough to be subdivided into smaller shapes (see Subdivision / Threshold parameter). Shapes large enough for subdivision are filled with green color, smaller shapes are filled with pink color.

Average Size of Cells / Size - average width of the empty space between edges. The actual gap varies above and below this value.

Distortion / Range - sometimes good looking effect can be obtained by distortion of the mesh. Set non-zero value to this control to randomize the mesh fill.

Mesh - Tessellation - Random Distortion

Randomly distored edges

Split - new patterns can be obtained by splitting the existing pattern into smaller parts. There are several methods of how smaller parts are made from the larger one. Their effect is depicted on respective method's icon.

Currently available split methods are: Corner Spokes, Edge Spokes, Inscribe, Inset, Shrink

Mesh - Tessellation - Split Methods

Split methods explained on a 6-sided shape: 1. Corner Spokes, 2. Edge Spokes, 3. Inscribe, 4. Inset, 5. Shrink.

Inscribe, Inset and Shrink methods produce an inner shape (yellow) and outer shapes (blue).

Split / Threshold - this threshold divides geometric shapes in the pattern to those that are split into smaller parts, and those that are not. Shapes with area larger than the threshold value are split using selected split method. Select 0% threshold if you want all shapes to be split. Shapes smaller than split threshold are rendered in pink color in the tessellation pattern box. Shaped equal or larger than split threshold are rendered in green color.

Split / Outer Lines - some split methods (Inscribe, Inset and Shrink) create inner shape inside of the parent shape and several small shapes around this inner shape. This switch allows to delete outer shapes. In some cases it produces nice new patterns.

Split / Offset - some split methods are parametrized with offset value. This control is disabled in case of split methods which are not using offset.

Edges Result of tessellation is mesh of edges, which can be further modified by following parameters:

Edges / Extrude - expands edges and produces a decorative star-like objects in some patterns, especially those containing 8-sided polygons (octagons)

Mesh - Tessellation - Star Effect

Same pattern with increasing edge extrusion. Left to right: 0%, 50%, 75%.

Edges / Bend - replaces straight-line edges with arcs, creating a more organic-looking mosaic.

Mesh - Tessellation - Edge Bending

Arched edges

3. Net Parameters

Category - select the way of how the net is build: A) from elements, B) from shapes, C) with fractals, D) from labyrinth paths

Mesh - Elements Net mode

Net from elements

Mesh - Shapes Net mode

Net from shape

Mesh - Fractals Net mode

Net - fractal

Mesh - Labyrinth Net mode

Net - labyrinth

Category A) - Elements

Kind - select the net kind

Distribution - defines how elements are arranged in space to follow one another. Distribution pattern becomes noticable on large objects. Its effect on small objects may be insignificant.

Average Gap - average width of the empty space. The actual gap varies above and below this value.

Distortion / Randomness - sometimes good looking effect can be obtained by distortion of the mesh. Set non-zero value to this control to randomize the mesh fill.

Category B) - Shapes

Kind - select the net kind

Distribution - defines how shapes are arranged in space to follow one another. Distribution pattern becomes noticable on large objects. Its effect on small objects may be insignificant.

Average Gap - average width of the empty space. The actual gap varies above and below this value.

Scale - controls size of shapes forming the net. When setting scale to value lower than 100% the shapes become more visible and net structure is supressed.

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Category C) - Fractals

Kind - select the net kind

Smooth - some fractals create crisp paths. This control allows to soften them.

Mesh - Fractal mode
Mesh - Fractal mode
Mesh - Fractal mode

Organic-looking mesh can be obtained by applying randomization and smoothing to fractal fill. Further enhancement (not shown in this picture) can be achieved by applying swirl or ripple effect - see Effect section in this chapter.

Average Gap - average width of the empty space. The actual gap varies above and below this value.

Distortion / Randomness - sometimes good looking effect can be obtained by distortion of the mesh. Set non-zero value to this control to randomize the mesh fill.

Category D) - Labyrinths

Grid Shape - select the labyrinth base grid. Available forms are rectangular, circular, hexagonal and triangular

Path Kind - each path option generates a different look of the labyrinth

Cells / Approximate Size - average size of the labyrinth cells. The actual size varies above and below this value.

Distortion / Randomness - sometimes good looking effect can be obtained by distortion of the mesh. Set non-zero value to this control to randomize the mesh fill.

Mesh - Rectangular labyrinth with random distortion

Rectangular labyrinth with random distortion

4. Knots Parameters

Shape - choose between round, angular or combined shape of knots.

Mesh - Celtic Knots mode

Round Celtic Knots

Thickness controls the width of strands forming the knot mesh.

Size is dimension of individual knot measured like shown on the following illustration

Mesh - Celtic knot size

Structure / Unweave . Increase this value if you want more knots to be formed inside the fill.

Span defines extent of knot fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Align to Common Grid . This option allows to align knots in individual objects to the same grid. To make this alignment work the objects must have same size of the knots and no effect or transformation can be used.

Mesh - Celtic knots alignment

No alignment

Mesh - Celtic knots alignment

Aligned to common grid

5. Crosses Parameters

Kind - select cross type for the mesh fill.

Mesh - Cross Stitch mode

Full Crosses

Size reffers to dimension of individual crosses. All crosses inside the object have the same size unless some effect or transformation is used.

Span defines extent of knot fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Align to Common Grid . This option allows to align crosses in individual objects to the same grid. To make this alignment work the objects must have same size of the crosses and no effect or transformation can be used.

Mesh - crosses alignment

No alignment

Mesh - crosses alignment

Aligned to common grid

Merge Half Lines . Crosses are formed from half lines meeting each other in the center of the cross. Some half lines are co-linear and can be merged together to decrease the stitch count. However, this may affect the uniform texture of stitches.

Mesh - Cross stich - half lines

Separate half lines

Mesh - Cross stich - half lines

Merged half lines

6. Glyphs Parameters

Options Tab

Average Cell Size . The actual size of glyph cells varies above and below this value.

Glyph Rotation Range - range within which the glyphs are randomly rotated to create more intricate mesh.

Small Cells Amount . Glyph cells are of various size. Small ones are filled with other glyphs than the large ones. This control defines margin between small and large cells.

Mesh - Glyphs mode

Font glyphs mesh

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Large Glyphs Tab

Kind . Choose between Font (letters, dingbat or clipart) glyphs and glyphs from Library mode.

Scale - this control allows to size-down the glyphs within their cells.

Add Circle - if switched ON, a circle outline is added to each glyph cell.

Font - if Font mode is chosen, this control allows to browse and select font. Also, there are Bold and Italic switches available to modify the font if it supports such options.

Text - if Font mode is chosen, this control allows to type-in the glyphs.

Glyphs from Library - if Library mode is chosen, this control allows to select one or multiple pre-defined glyphs.

Small Glyphs Tab

Kind . Choose between Font (letters, dingbat or clipart) glyphs and glyphs from Library mode.

Scale - this control allows to size-down the glyphs within their cells.

Add Circle - if switched ON, a circle outline is added to each glyph cell.

Font - if Font mode is chosen, this control allows to browse and select font. Also, there are Bold and Italic switches available to modify the font if it supports such options.

Text - if Font mode is chosen, this control allows to type-in the glyphs.

Glyphs from Library - if Library mode is chosen, this control allows to select one or multiple pre-defined glyphs.

7. Plant Parameters

Options Tab

Kind . Select plant mesh mode: roots, bare stem or stem with flowers, leaves or both.

Average Cell Size . Flower, fruit and leaf glyphs are rendered into cells along the stem. The actual size of cells varies above and below this value.

Mesh - Plants (Branching) mode

Plant Mesh

Span defines extent of fill with respect to object contours. Possible values are Overflow , Cropped , Interior . In case of Overflow fill you may want to exclude object contours from the mesh. This can be done in Common Settings tab.

Mesh - Overflow

Overflow, with contours included

Mesh - Interior

Interior, contours excluded

Flowers Tab

Kind . Choose between Font (letters, dingbat or clipart) glyphs and glyphs from Library mode.

Scale - this control allows to enlarge or shrink the glyphs within their cells.

Font - if Font mode is chosen, this control allows to browse and select font. Also, there are Bold and Italic switches available to modify the font if it supports such options.

Text - if Font mode is chosen, this control allows to type-in the glyphs.

Glyphs from Library - if Library mode is chosen, this control allows to select one or multiple pre-defined glyphs.

Leaves Tab

Kind . Choose between Font (letters, dingbat or clipart) glyphs and glyphs from Library mode.

Scale - this control allows to enlarge or shrink the glyphs within their cells.

Font - if Font mode is chosen, this control allows to browse and select font. Also, there are Bold and Italic switches available to modify the font if it supports such options.

Text - if Font mode is chosen, this control allows to type-in the glyphs.

Glyphs from Library - if Library mode is chosen, this control allows to select one or multiple pre-defined glyphs.

Common Settings

Settings in this tab apply to all mesh modes.

Include Contours . If switched ON, the object's contours are treated as part of the mesh fill. This means that contours are stitched just as the fill. When using Cross Stitch or Celtic Knots fill that exceeds the object's boundaries it is usually desirable to not include contours.

Layers Each path of mesh fill is sewn at least two times: forward and backward, which means two passes of each path. Layers control allows to duplicate forward and backward passes and achieve thicker paths.

Min. Stitch Defines smallest stitch length of mesh fill. Stitches are generated so that their length is between minimum and maximum allowed length.

Max. Stitch Defines largest stitch length of mesh fill. Stitches are generated so that their length is between minimum and maximum allowed length.

Effect

Mesh fill may be combined with additional effects like fish eye, black hole, swirl, ripple and saw. Most effects use Focus Point of the object as a starting point. User can adjust the Focus Point position in the node editing mode .

Kind control allows to select desired effect or switch off effect by selecting 'None'.

Mesh - Effect

None

Mesh - Effect

Fish Eye

Mesh - Effect

Black Hole

Mesh - Effect

Swirl

Mesh - Effect

Ripple

Mesh - Effect

Saw

Intensity controls the strength of fish eye, black hole and swirl effects.

Distance , Count and Angle control ripple and saw effects

Even simple mesh fills like straight lines (blackwork sample #47) may create interesting textures when effect is applied to them.

Mesh - Ripple Effect

Ripple applied to simple blackwork sample (horizontal lines)

Transformations

Controls in this tab allow to move, skew, rotate and project the mesh fill within the object. These operations can be used in combination with Effect . The difference between the transformations and effect is that effect warps the fill look while transformations preserve it.

Offset allows to move the fill.

Skew allows to shear the fill.

Perspective allows to add a 3D look to the fill.

Angle

Mesh - Tiles mode

Mesh fill

Mesh - Tiles mode

Mesh fill rotated 45 degrees

Mesh Object - Vector edges and nodes

In node editing mode the mesh transformation angle is displayed also on object's contour as direction line (B).

Skewing, rotation and perspective projection use Focus Point of the object as a pivot. User can adjust the Focus Point position in the node editing mode .

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