This is a sub-chapter of the Mesh Parameters chapter.
This page summarizes the Net parameters for creating intricate, lacy mesh fills. It describes five distinct methods for generating net patterns: using predefined elements, tiling shapes, employing fractal algorithms, generating labyrinth paths, and utilizing free-standing lace grid structures. The document further details the adjustable settings available for each of these net creation categories, allowing for precise control over the final embroidered design.
Category - select the method for building the net: A) from elements, B) from shapes, C) with fractals, D) from labyrinth paths, or E) from a free-standing lace grid.
Net from elements
Net from shape
Net - fractal
Net - labyrinth
Net - FSL grid
Kind - select the type of net.
Distribution - defines how elements are arranged in space to follow one another. The distribution pattern becomes noticeable on large objects. Its effect on small objects may be insignificant.
Average Gap - the average width of the empty space. The actual gap varies above and below this value.
Distortion > Randomness - a good-looking effect can sometimes be obtained by distorting the mesh. Set a non-zero value for this control to randomize the mesh fill.
Kind - select the type of net.
Distribution - defines how shapes are arranged in space to follow one another. The distribution pattern becomes noticeable on large objects. Its effect on small objects may be insignificant.
Average Gap - the average width of the empty space. The actual gap varies above and below this value.
Single Layer - see the detailed description of the Single Layer setting at the end of this chapter. Note: Scale and Span settings are not applicable when the Single Layer switch is on.
Scale - controls the size of the shapes forming the net. When setting the scale to a value lower than 100%, the shapes become more visible, and the net structure is suppressed.
Span defines the extent of the fill with respect to the object contours. Possible values are Overflow, Cropped, and Interior. In the case of Overflow fill, you may want to exclude object contours from the mesh. This can be done in the Common Settings tab.
Kind - select the type of net.
Smooth - some fractals create crisp paths. This control allows you to soften them.
Organic-looking mesh can be obtained by applying randomization and smoothing to a fractal fill. Further enhancement (not shown in this picture) can be achieved by applying a swirl or ripple effect - see the Effect section in this chapter.
Average Gap - the average width of the empty space. The actual gap varies above and below this value.
Single Layer - see the detailed description of the Single Layer setting at the end of this chapter.
Distortion > Randomness - a good-looking effect can sometimes be obtained by distorting the mesh. Set a non-zero value for this control to randomize the mesh fill.
Grid Shape - select the base grid for the labyrinth. Available forms are rectangular, circular, hexagonal, and triangular.
Path Kind - each path option generates a different look for the labyrinth.
Cells > Approximate Size - the average size of the labyrinth cells. The actual size varies above and below this value.
Distortion > Randomness - a good-looking effect can sometimes be obtained by distorting the mesh. Set a non-zero value for this control to randomize the mesh fill.
Rectangular labyrinth with random distortion
FSL is English abbreviation for a Free-Standing Lace.
Kind - select the type of grid.
Spacing - the average width of the empty space. The actual gap varies above and below this value.
Single Layer - see the detailed description of the Single Layer setting at the end of this chapter.
Net from lace grid