Embird Embroidery Software
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Vector objects

Digitizing in Embird Studio means drawing of objects that are filled with stitches according to parameters set individually for each object. This approach was chosen because an embroidery design usually contains areas of the same type of stitches - smooth fill (2), satin stitches (3), outline (1), etc. Such areas can be digitized as separate objects of the appropriate type and color. The program will fill them with the appropriate stitch type, and the user does not have to worry about each individual stitch.

Each type of object is digitized with respective tool.

The order of stitches within an object is controlled by the program, with one exception: the start and end points of the object, which are defined by the user. Stitching starts at the start point and ends at the end point of the object. The definition of these points is important for the correct connection to the previous and next objects.

Embroidery design - Smiley Objects listed in Object Inspector list

Objects are listed in the Object Inspector list. Objects are listed in actual stitching order from top to bottom.

Contours of object

Objects have vector contours, which means they can be resized without losing quality.

An object in Studio is usually drawn with several contour elements. Straight and curved elements can be combined in any way. Elements are defined by points called nodes.

Studio allows you to use three types of contour elements:

Line and curve vector elements

Line segment (left) is defined by 2 points. A simple curve (center) is defined by 3 points. A Bézier curve (right) is defined by 4 points.

Object types

Studio uses these types of objects:

Each type has specific stitches layout (described below) and adjustable parameters like density, angle, etc. (see Parameters chapter).

Fill

The edge of the fill object is made up of lines and curves. The cross at the top is the beginning of the contour line. The diagonal lines at the bottom indicate the location of the last fill stitch and the angles of the cover stitches (longest line) and zig-zag underlays (short and medium lines). The small star inside the object is the focus point for effects like the circular fill. The focus point can be positioned or moved in node edit mode using a command from the pop-up menu.

Fill Object - Vector Contours

Studio automatically generates an edge underlay and two zig-zag underlays, as well as overlaps and connections. The fill object can contain holes.

The user can adjust various parameters of the fill object, including the stitch density at the beginning and end of the object and effects such as wave or circular fill. Fill objects can also be filled with automatic column (satin) stitches. The fill object can be followed by a Carving object.

Carving Stitches

The Fill object with holes (left) and carved lines (right). An object with a single fill can have multiple holes and/or carvings Plain fill vs. auto column

Plain fill (left) and auto column fill (right)

Gradient density stitches

Left: Plain fill with density gradient. Right: The fill with wave and gradient

Density gradient stitches

Left: The fill with circular stitches and gradient. Right: Contour fill with gradient.

The direction of the stitches when automatically filling columns can be controlled to some extent using direction lines.

Most common error message: Compilation failed. The sequence is probably not correct. Adjust the sequence outlines.

Solutions:

  1. Don't use too many nodes. Curves allow you to create smooth contours even with a small number of nodes.
  2. Make sure that all contour elements are drawn correctly. No contour element should intersect other elements.

Sfumato stitch

Sfumato objects are used for creation of photo-like embroidery designs. Sfumato object is drawn exactly like the Fill object, but the stitches inside of object are generated in other way. Thread creates meanders of various size to mimic the picture/photo under object.

Sfumato Stitch Object Made from Photo

Sfumato is an optional part of the Studio. It is included in the installation file of the Studio (no separate download needed), but it must be purchased and registered separately.

Column

A satin stitch object is called a column in Studio. A column consists of two edges. Each edge can have a different number of elements (lines and curves). The dashed line marks the end of a segment inserted by the user. The ends of the segments determine the direction of the stitches. The beginning and end of the column are automatically the ends of the segments. The program generates a small gap at the beginning and end of the column to prevent the stitches from bulging.

Column Object - Vector Outlines Column Object - Stitches Column Object - 3D Stitch Preview

Overly long cover stitches are replaced with jump stitches ending with a short stitch. The program generates a center walk underlay, edge underlay and zig-zag underlay and also automatically shortens stitches in curved sections.

Excessively sharp or asymmetrical corners of a satin object should not be created using a single column. Instead, they should be digitized as a roof, folded or split corner, as shown in the image below. These corners are formed by separate columns and the connection objects between them.

Column Object - Sharp Corners

A Carving object can follow a Column object.

Most common error message: Cannot compile such a twisted object. Insert some segment end into the object or adjust the outlines.

Solutions:

  1. Do not use too many nodes. Curves allow you to create smooth outlines even with a small number of nodes.
  2. Make sure that the two sides of the column do not intersect each other.
  3. Sometimes use the ends of the segments inside the column to define the direction of the stitches.

Column with pattern

A Column with Pattern is the same object as a Column, but the user can also define a pattern by which the stitches are divided. The user can also define their own patterns.

Pattern Column - Vector Outlines Pattern Column - Stitches Pattern Column - 3D Stitch Preview

Both a Column and a Column with Pattern can be used with the envelope.

Column with Envelope Effect

A Column with a Pattern object can be followed by a Carving object.

Connection

Objects that are not touching each other are automatically connected with jump stitches when you build the finished design. If you don't want to have a jump stitch between objects, use the Connection Object to create a path of running stitches between objects.

Connection Object Connection Object - 3D View

Manual stitches

Manual stitches are made up of a series of line segments. Use them to create fine details.

Manual Stitches Manual Stitches - 3D View Manual Stitches - Dog Hair

Outline (Border)

An outline consists of a single edge that may or may not be closed. The user can use different stitch samples for the outline. This object is typically used for outlines added on top of a fill or column. The outline can be converted to a sketch, satin stitch, border, or appliqué, and vice versa.

Outline Object - Vector Edge Outline Object - 3D Example Outline Object - Various Samples

Various samples projected onto the outline object

Outline Tool - Overlock stitching for patches

The Overlock mode can be used to create a patch contour, even with corners

Outline Tool - Overlock stitching for patches

Another example of an outline with Overlock mode

Appliqué

The Appliqué Object is similar to the Column Object, but must be closed. It is used to sew a piece of fabric instead of filling an area with stitches. The Appliqué Object automatically generates marking, tack-down, and covering stitches. The tack-down stitches have a separate color to stop the machine and allow the user to cut the fabric.

Appliqué object - vector path

Appliqué can also have holes. The marking stitches, tack-down and covering stitches of the main appliqué and its holes are automatically arranged so that they are sewn all at once: all marking stitches first, then all tack-down stitches and all covering stitches at the end.

Appliqué object with hole Appliqué object - layers

Mesh

The Mesh object is similar to the Fill object, but is stitched very loosely so that the fabric shows through. Mesh is suitable for stippling and other decorative low-density fills.

Some Mesh fills resemble Sashiko embroidery, which is a traditional Japanese stitching technique that uses simple running stitches to create beautiful, often geometric patterns using the small, even stitches.

Other Mesh fills can be used for stippling, free-standing lace, or other decorative fills.

The Mesh object is drawn in the same way as the Fill object, including optional holes and carvings.

The Mesh stitches form a continuous ornate path of blackwork tiles, crosses, font glyphs, Celtic knots, fractals, etc. The fill can be further modified by transformation (rotation, offset, skew and perspective projection) and effect (fisheye, black hole, ripple, swirl, etc.).

Mesh Object - Vector Path

The small star inside the object is the focus point for effects like Fisheye or Swirl. The focus point can be positioned or moved in node editing mode using a command from the pop-up menu.

Mesh Object Mesh Object

Examples of different mesh fills

Carving

Carvings are paths that can be drawn directly over some objects (just like holes). Their meaning varies depending on the type of parent object:

  1. serve as a path to split stitches for Fill and Column objects and add texture to them
  2. additional stitch path for Sfumato objects
  3. additional stitch path or base from which the fill grows for Mesh objects

The Carving tool is located in the Tool Box.

Carving object

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