Embird Embroidery Software
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Node-by-node vectorization

(Digitizing)

An embroidery design in Studio is composed of objects in vector format. Studio allows you to create vector objects manually, node-by-node, or semi-automatically using the Freehand Tool or Trace Tool. You may also import vector objects from vector graphic files.

This chapter focuses on the manual digitizing (vectorization) of objects using the node-by-node method.


Objects with One Edge (Fill, Mesh, Sfumato, Outline, Connection)

Digitizing via node-by-node vectorization involves manually placing control points, or nodes, to create scalable vector objects composed of vector contours.

9. Choosing Finish Object or Generate Stitches command from the pop-up menu will end the vectorization mode and include the vector object into the design.

Key features of the pop-up menu in vectorization mode include:

The pop-up menu also contains commands for inserting or deleting nodes, converting elements between straight lines and curves, and several other commands specific to object editing. Most of these functions are also available via the horizontal button bar at the top of the screen.

Additional functions are accessible through Main Menu > Nodes. These include options to snap nodes to grid lines, guide lines, other nodes, work area edges, or the edges of other objects.

Edge modeling

Bézier curves in node editing mode can be adjusted intuitively by dragging any part of the curve. Points on the curve under the cursor can snap to grids and guide lines, similar to regular nodes.

Holding the primary mouse button on any element of the edge for one second will insert a new node at that location. Double-clicking the primary mouse button achieves the same result.

Holding the primary mouse button on a node for one second will delete the node. Double-clicking the primary mouse button also achieves this result.

Note: The behavior for inserting and deleting nodes via long-click or double-click can be toggled. These options are located in the Embird's main dashboard settings, specifically under the "Controls-General" section.


Objects with Two Edges (Column, Column with Pattern, Appliqué)

Note: The pale gray stitches shown are for illustrative purposes only. They serve as a visual aid to represent the final result. During the digitizing process, only the vector outlines are visible. The software generates the actual stitches once the shape definition is complete.

Inserting New Nodes

The pop-up menu can be used to insert or delete nodes on a vector edge. To add multiple nodes rapidly, please utilize the Insert Elements Mode.

Two-Edge Objects: A Deeper Look

In embroidery design software like Studio, two-edge objects are a specialized concept distinct from traditional computer graphics. Unlike a single vector path defining a shape's perimeter, two-edge objects use two separate paths to define the boundaries of a satin stitch fill. This approach is essential for controlling stitch direction and density, which are critical for high-quality embroidery.

Why Two Edges?

The primary reason for using two edges is to accurately define the stitch direction across a shape. In standard computer graphics, a fill is an area bounded by a single outline. In embroidery, the fill consists of individual stitches. The satin stitch creates a smooth, glossy surface by laying flat stitches parallel to one another, completely covering the fabric. The two edges define the outer boundaries of these stitches, while the angle lines (called "bases") define their direction.

This dual-path system allows for:
  1. Precise Stitch Angle Control: Stitches in a two-edge object run from one edge to the other. By manipulating the angle of the start and end bases, and by adding internal angle lines, the designer precisely controls the flow of stitches. This is crucial for smooth curves and complex shapes.
  2. Variable Width: The distance between the two edges can vary. This is a fundamental feature for lettering and intricate shapes. The software automatically adjusts the stitch length to fill the space between the edges.
  3. Appliqué Borders: For appliqué, the two-edge object defines the path for decorative stitches. The first edge typically follows the fabric perimeter, while the second edge is offset slightly to create a clean border.
How It Works

To create a simple crescent moon shape in embroidery, you would draw one edge for the outer curve and a second for the inner curve. The software generates stitches that travel perpendicularly between the curves, creating the satin stitch effect.

Embird Studio - Node-by-Node Vectorization of Column

Left: A simple graphic shape defined by a single curved vector line. Middle: The same shape prepared for embroidery with two distinct vector edges and angled "basis lines." Right: The final satin stitches generated by the software.

The start and end bases act as stitch directors. By drawing these bases at different angles, you influence the slant of the stitches throughout the object. For complex shapes, the End of Segment command allows for additional angle lines, providing a level of control that distinguishes embroidery digitizing from standard vector graphics.


Creating and Moving Marker Points

In node-editing mode, you can place and manipulate special marker points to define the position of effects, origins, or tie-up stitches within the vector object.


Multiselection of Nodes

Selecting multiple nodes simultaneously is useful for moving, deleting, or converting multiple contour segments (edges) at once. Multiselection facilitates efficient manipulation of complex geometry.

Methods for Multiselection

Group Manipulation

Once multiple nodes are selected, you can perform the following actions:

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