Digitizing is now possible also with advanced cubic Bézier splines, which means faster digitizing.
Line segment (left) is defined by 2 points. A simple curve (center) is defined by 3 points. A Bézier curve (right) is defined by 4 points.
The key difference between simple quadratic curve and cubic Bézier curve lies in the number of control points they use, which directly impacts their flexibility and shape. Due to having only one control point, simple quadratic curves are less flexible in defining complex curves. Single quadratic curve can only create an U-shaped segment, while cubic Bézier curve can create both S-shaped and U-shaped segments. In general, the number of segments required to vectorize a complex edge is lower when using Bézier curves. This makes the digitizing process faster.
When properly constructed, Bézier splines create smooth transitions between curve segments. On the other hand, simple quadratic curves can only form a single arc and it is difficult to create a smooth transition between them. Studio allows you to assign a smoothness type to nodes common to consecutive pairs of Bézier curves. The assigned smoothness type is retained when the nodes are moved, which helps maintain the shape of the outline. The default type is "cusp", which means no smoothness. The second type - "smooth" means that control points of consecutive Bézier curves are automatically adjusted so that transition from one Bézier curve to the next Bézier curve is smooth. The third type is "symmetrical", which means that transition is not only smooth, but also symmetrical around the node common to both curves.
Transition between Bézier splines: cusp, smooth, symmetrical. Type of transition is indicated by shape of the common node.
Working in Studio Next is now more comfortable because overall rendering of the Studio Next screen is faster.
New Create Smart Connection to Previous Object command added to main menu > Build and to some pop-up menus. This command connects disjoint objects with a complex, optimized connection path. The connection starts at the closest points of the objects and then continues hidden beneath the object for which it was created. The path adapts to the shape of the object, even if the object has openings. This command allows for faster digitizing by reducing the time it takes to create connections.
Left: Disjoint objects. The end point of the top object is labeled 1. The start point of the bottom object is labeled 2.
Middle: Objects with a simple connection without optimization.
Right: Objects connected using the Smart Connection command. Longer part of the connection runs hidden under the bottom object, following its contour. The visible part of the connection is located between the endpoint of the previous object and the closest point on the contour of the selected object.
Maximum number of shades in each Sfumato object was increased from 5 to 9. This allows for smoother color blending in large photo-realfistic Sfumato objects.
New shades are inserted between the previous ones. They are disabled by default, but can be easily enabled by clicking on the corresponding checkboxes.
Optional snapping of center point for rotation when using Tranform tool. Proper snapping allows for precise cloning of the original object.
The center of rotation in this example is snapped to a guide line aligned with the center of the original object.
Redesigned and improved Align, Distribute, Transform and AutoRepeat tools. Tools separated to individual items for easier access. Added interactive preview.
Preview of alignment to the upper edge. Alignment is performed with respect to the blue object.
Objects expansion and shrinking, and conversion of outlines and shapes to columns now uses the Corner parameter. This parameter defines how corners created by offset edges are truncated or smoothed.
Select the type of the corners for Main menu > Transform > Offset - Expand and Shrink operations.
When outline objects are used in Satin or Appliqué mode, their corners now can be rounded or trimmed using the new option - the type of the corners.
When areas traced from raster image with the Trace tool are expanded to create an overlay, their corners now can be rounded or trimmed using the new option - the type of the corners.
The basic shapes, which are parametric vector objects, are supplemented with many new geometric and ornamental shapes. All shapes, including the previous ones, are now created in the newly added Bézier curves. This makes it much easier to work with smooth objects, such as ellipses.
Geometric shapes include ellipse, triangles, regular polygons, etc. Rectangular shapes now include also the chamfered and scalloped rectangle.
Ornamental shapes include flowers, stars, heart, spirals, etc.
Basic shapes are now available also without entering the node editing mode. The new Shapes tool is located in the vertical toolbar on the main screen of Studio Next.
Vertical Toolbox.
The Shapes tool has an expander button, meaning it allows you to select an option from a pop-up panel. Options indicate the type of embroidery object to which the shape will be converted.
Basic shapes can be used in two working modes of the Studio:
Shapes drawn in this mode are automatically converted to embroidery objects, such as a plain fill, mesh, outline, or column. That is why they are called ready-to-use shapes.
Improved functionality of Arrange Outlines feature that allows branching of thin outlines.
Improved stitch distribution in column (satin) objects. The new algorithm does not require as many segment ends as the previous one when the column is twisted. Columns can be digitized faster, especially when combined with newly added Bézier curves.
User interface and User Guide manual in the Studio Next program is available in following languages. Text in languages other than English is machine-translated from English.
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